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Changelog

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April 5th, 2018

  • Fixed clientside prediction to make movement buttery smooth on high refresh rate monitors

Contents

February 27th, 2018

  • Literally nothing

December 23rd, 2017

  • Reworked Skimmer
    • Focus on area denial to avoid overlapping with Rocketeer
  • Removed "Disable ads" cryptomining button
    • Unfortunately it doesn't generate enough revenue compared to ads

December 22nd, 2017

  • We've added a "Disable Ads" button
    • If you click it, we ask for permission to mine cryptocurrency for us in the background while you play the game, and in return we won't show you any ads
    • We're still experimenting with this, it might not stay forever, and it's completely optional
    • Performance impact on the game should be minimal, as it runs in the background
    • This button might not show up if authedmine.com is blocked in your browser

December 21st, 2017

December 19th, 2017

  • Penta shot nerfed slightly

March 9th, 2017

  • You can now queue stat upgrades by holding U then pressing the number keys.
    • Pressing M will queue upgrades until the selected stat is full
    • Pressing U and releasing it resets the queue
    • Dying also resets it

March 6th, 2017

  • The color scheme for the game has changed a bit.
  • We´re looking for feedback regarding this change, plase discuss it in the subreddit

March 5th, 2017

  • Survival Changes:
    • Kill XP back to normal
    • XP multiplier decreased to 2x
    • There's now a passive gain of XP

March 2nd, 2017

February 26th, 2017

  • Survival mode XP tweaks
    • Kills no longer give XP
    • XP multiplier changed from 3x to 5x

February 21st, 2017

  • Achievements
    • We're adding achievements to the game, for now there are only 23 as an initial release,
    • We hope to release more soon
    • You can see them on the main menu by moving your mouse to the right side of the screen

February 15th, 2017

  • New game mode Survival
    • Players only have one life.

November 19th, 2016

  • New players now have a chance of spawning out of a Factory

November 9th, 2016

  • Renamed Master to Factory
  • Master
    • Changed appearance
    • Can now force it's tanks to shoot somewhere

November 8th, 2016

  • New class: Master, branches off Overseer

September 29th, 2016

  • New class: Spike, branches off Smasher
    • Increased base body damage

September 23rd, 2016

  • Walls in Maze are now less "sticky" which should fix a ton of glitches.
  • Crashers now go through walls

September 22nd, 2016

  • We've added temporary game mode to replace Mothership, called Maze
  • Same rules as FFA, except:
    • Random walls placed around the map
    • No Bosses
    • Arena closes after at most 5 hours

September 18th, 2016

  • We've split Team DM into two different game modes, for 2 teams and 4 teams
  • We'd like to announce that Mothership will be in the future so we can use those servers for a new game mode. We're announcing this in advance to give players time to play it while they can

September 10th, 2016

  • The class upgrade menu has been changed so we can fit more classes in it in the future

September 4th, 2016

  • Sandbox
    • Arena now has a party link
    • Increases size as players join it
    • God mode disabled when there is more than one player in the arena
    • Disabled for adblock users

September 3rd, 2016

  • New game mode: Sandbox
    • Works like FFA but with a tiny arena
    • Cheats enabled: K to level up, O to suicide, \ to switch classes
    • No party link yet, coming eventually

August 28th, 2016

August 26th, 2016

  • There are a few more types of dominators
  • There's now a dominator in the middle of the arena in Tag mode
    • We'll will see how that plays out

August 25th, 2016

  • Players can now take control of dominators their team control in Domination
    • You'll lose control of your tank and it'll slowly get destroyed
    • If you spam the key to get control of it, you won't be able to control it

August 23rd, 2016

  • Tag Mode now have 4 teams
  • Some game modes now have 4 teams variant
    • Happens randomly, so we don't have to split the user base

August 22nd, 2016

  • Bosses tweaked:
    • They now spawn on a timer (first one 10 minutes after the arena opens)
    • Maximum of one at once
    • Only target tanks level 15 or higher (unless provoked first)
    • Some are not aligned with the neutrals so they'll attack shapes too
  • Most AI has been tweaked a bit
    • They will prioritize tanks over other stuff
    • Some other minor changes to behavior

August 17th, 2016

  • Arena size in Tag Mode now depends on how long the arena has been open for

August 15th, 2016

  • Tag Mode is back
    • You now actually die when your HP reaches 0, and respawn on the other team
    • Map decreases in size as one teams starts to have the majority
    • For now, invisible classes don't go fully invisible
  • New class: Auto Trapper, branches off Trapper
  • Twin Flank no longer branches into Octo Tank
  • The space between the visual map border and the real map border has been decreased

August 13th, 2016

  • You can now open the Class Tree by holding down Y
  • Tweaked the "spawn at half your previous level" mechanic

August 12th, 2016

August 11th, 2016

  • Tweaked invisibility
    • Now goes completely invisible (so changing color settings doesn't reveal it)
    • Damage dispells invisibility a bit

August 10th, 2016

  • Nerfed Landmine invisibility fade-in/fade-out time
  • Last nickname and gamemode are now saved between sessions

August 9th, 2016

  • Merged X-Hunter with Predator
    • Predator now has a third cannon, and retains its special ability
  • Added basic gamepad support
    • Should work with Xbox controllers and other similar ones
    • Still a bit incomplete, you still have to use the mouse to upgrade things

August 8th, 2016

  • Scoreboard now shows player classes

August 7th, 2016

  • Landmine now looks different from the Smasher
  • Removed knockback reduction bonus from Smasher and Landmine
  • Removed Mega Smasher
    • It's only bonus was additional knockback reduction, but since that has been removed, it'll be gone for now

August 6th, 2016

  • Smasher subclasses now have a different max level on their stats
  • Kill notifications in FFA no longer appear if the killer has more than 20 levels over the victim
    • We hope to discourage unnecessary killing of low level tanks with this change
  • Tweaked leader arrow so it disappears sooner

August 5th, 2016

  • The leader arrow now fades out as it gets closer to the leader

August 2nd, 2016

  • New class: Auto 3, branches off Flank Guard
    • Has 3 turrets around it that shoot at anything nearby automatically
  • New class: Auto 5, branches off Auto 3
    • Has 5 turrets around it that shoot at anything nearby automatically

August 1st, 2016

  • New class: Auto Gunner, branches off Gunner
    • Has a turret embedded to it that shoots at enemy players nearby
  • Fixed order that classes appear on the upgrade screen

July 31st, 2016

July 30th, 2016

  • New (previously secret) class: Smasher, upgrades from Tank at level 30
    • Receives decreased knockback from everything
    • Some of the stats still don't do anything so we added a reminder to everyone instead
  • All favorite classes have been nerfed
  • All most hated classes have been buffed

July 23rd, 2016

  • Pressing C will automatically spin your tank

July 21st, 2016

  • Fixed an issue where entities were constantly being retransmitted, causing network issues
  • Fixed a memory leak that would freeze the game after a while

July 20th, 2016

July 18th, 2016

  • Added an entire class tree branching off Sniper:
    • Trapper: lays down traps that last a while but don't move
    • Tri-Trapper: lays down traps faster but they disappear faster
    • Overtrapper: lays down traps and has drones to defend itself
    • Gunner Trapper: lays down traps and has guns to defend itself
    • Mega Trapper: lays down larger traps that are much more dangerous than normal ones
  • Pressing M plus a number key now automatically upgrades that stat
    • Pressing M without pressing any number key cancels that

July 14th, 2016

  • Tweaked spawning areas in some game modes :
    • Team DM now has a larger spawning area, from top to bottom
    • Domination spawning areas are now on a random corner of the map

July 11th, 2016

July 10th, 2016

  • There's now an actual death screen

July 4th, 2016

  • New class: X Hunter, branches off Hunter
  • Tweaked Hunter cannon timing slightly
  • Cannons now fire a full cycle even if the player releases the trigger mid-cycle
    • This forces some classes to behave as they were meant to behave, so it's simpler to balance them.

July 1st, 2016

  • Balance tweaks
  • We're pleased to announce that the mobile version of this game will be published by Miniclip, it'll be released shortly, pre-register for the android game here: * (url redacted)

June 15th, 2016

  • New game mode: Mothership
    • In each team, a player gains control of the Mothership
    • Player must try to destroy the enemy Mothership while keeping theirs alive
    • The game mode is new so it might have a few bugs

June 13th, 2016

  • Balance changes:
  • Reload now affects number of drones a Necromancer can control
    • From 28 to 20 + 2 * Reload

June 12th, 2016

  • We have added support for party codes in certain game modes
    • It's still experimental so there might be a few bugs, please report those in the subreddit

June 11th, 2016

  • Balance changes
  • Drones now seek out and attack enemies close to their owners automatically
  • We'd like to let everyone know that we will start permanently banning anyone running a modified game client, no matter what it is for. It is trivial to detect changes to the game, and we will do our best to ensure no one has an unfair advantage.

June 8th, 2016

  • Balance Change
  • We felt the previous changelog was a bit too brief, so we wanted to clarify
    • Things have changed
    • Changes have been made to things
      • More specifically, in-game things
      • Those changes relate to in-game balance changes

June 7th, 2016

June 6th, 2016

  • We've tweaked how bullet penetration works:
    • Bullet penetration is (and has always been) bullet health
    • Before: Bullets would always deal their entire damage, even if they had little health left
    • After: Bullets now deal a proportional amount of damage if they're about to die while dealing that damage
    • This has some deep changes in how bullet penetration plays out in a few scenarios, so let us know what you think
    • It should make bullets behave more fairly when two players have different penetration values
    • This change actually affects anything that deals damage on touch, be it tanks or drones. It also means that body damage also decreases damage taken
    • Thus we have also adjusted some other values in the game to offset this change
  • New class: Hybrid branches off Destroyer
  • New class: Manager, branches off Overseer
  • Nerfed Stalker fade out time
  • New unnamed class which branches off Destroyer
    • Please don't spam the subreddit with suggestions for the name

June 5th, 2016

  • Kill notifications
  • Tweaks to Sniper and Hunter
  • Removed experimental game mode: Tag
    • It was way too laggy, we'll experiment with the idea again later

June 4th, 2016

  • New game mode: Domination
    • Two teams compete for control of the Dominators, powerful guns that will insta-kill any nearby enemy
    • Increased XP game to offset shorter game length
    • This is the first game mode with a win condition, so it's not completely polished yet
  • Two new classes that branch off Tri-Angle: Fighter and Booster

June 2nd, 2016

  • New game mode: Domination
    • Two teams compete for control of the Dominators, powerful guns that will insta-kill any nearby enemy
    • Increased XP game to offset shorter game length
    • This is the first game mode with a win condition, so it's not completely polished yet
  • Two new classes that branch off Tri-Angle, suggest us names in the subreddit below

June 1st, 2016

  • New class: Ranger, has an even larger field of view than Assassin, that's it.
  • Added Auto Fire (press E)

May 31st, 2016

  • When you die, It will say "You Died"
    • While we're not sure if it'll stay or not, it's there so we can get some feedback on it
  • Spawn area in TDM now blocks bullets and enemies from entering it

May 29th, 2016

  • We've added support for different game modes
    • For now the only new game mode is "Team DM", which is basically FFA played with teams
    • This will serve as a basic test for those teams mechanics, but we plan to add more complex game modes in the future (for example, a MOBA-style team game mode)

May 27th, 2016

  • New class: Stalker, branches off Assassin
  • Increased base movement speed and field of view of all tanks
  • Added arrow that points to the leader of the scoreboard

May 24th, 2016

  • New class: Hunter, branches off Sniper
  • New class: Gunner, branches off Machine Gun
  • Players are now invulnerable for up to 15 seconds after spawning

May 23rd, 2016

  • New class: Triple Twin, branches off Twin Flank as an alternative to Octo Tank
  • You can now upgrade your stats with the numeric keys
  • Players are now invulnerable for up to 10 seconds after spawning

May 18th, 2016

  • Added changelog
  • Added Necromancer class
    • It controls squares that it kills or die around it.
    • Attributes work similarly to Overlord but Reload does nothing for now
  • Triplet now evolves from Triple Shot
  • Classes that control units now have a secondary fire
    • It makes units move away from the mouse instead of towards it (right mouse button or shift)

Quick Notes

July 21st - July 23rd

Side note: we recommend going full screen by pressing F2 for maximum performance

July 18th - July 21st

We've added a link on the bottom right to the Diep.io wiki, which will be maintained by volunteers.

Also, there's an unofficial subreddit for those wanting to discuss the game: /r/diepio

July 11th - July 18th

We're pleased to announce that the mobile version of this game will be published by Miniclip, it'll be released shortly, pre-register by clicking on button below

Also, there's an unofficial subreddit for those wanting to discuss the game: /r/diepio

July 1st, 2016 - July 11th

We're pleased to announce that the mobile version of this game will be published by Miniclip, it'll be released shortly, pre-register for the android game here: * (url redacted)

Also, there's an unofficial subreddit for those wanting to discuss the game: /r/diepio

May 27th, 2016 - June 30th, 2016

Quick note: There isn't a mobile version of the game, beware of clones.

Also, there's an unofficial subreddit for those wanting to discuss the game: /r/diepio



Miscellaneous
Game mechanics Game Modes FFA  •  Survival  •  2 Teams  •  4 Teams  •  Domination  •  Tag Mode  •  Maze  •  Sandbox
Gameplay Controls  •  Levels  •  Map  •  Score bar  •  Stat Upgrade  •  Class Tree
Tips Basic Tips  •  Builds  •  Guides  •  Signals  •  Wiki editing
Technical Servers  •  Penetration mechanism  •  Critical Damage mechanism
Removed features Team DM  •  Mothership
Game-related History Changelog  •  Removed tanks
Diep.io related sites Official diep.io Youtube channel  •  Official diep.io Facebook page  •  Unofficial diep.io Reddit subreddit